I’m an indie game artist with experience across many aspects of game development since 2015. Working in small teams has allowed me to explore a wide range of roles, from concept art and character design to animation, 3D modeling, texturing, illustration, UI/UX, VFX, and art direction.
Over the years, I’ve learned to balance creativity with the technical side of production, collaborating closely with developers and game designers to ensure the art fits naturally within gameplay and engine constraints.
If my work resonates with you, I’d love to connect, collaborate, or just chat about shared interests.
Leading a team of five artists—2D, 3D, Motion Graphics, Graphic Design, and Technical Art—to deliver high-quality assets across three game projects and marketing. I design and oversee our art pipelines, establish career paths, conduct performance reviews, and ensure timely, efficient, and top-tier visual production.
Additionally, I contribute to strategic planning and production alignment to maintain quality and consistency across all visual aspects of the studio.