Website powered by
Omid Sharif
Omid Sharif
Game Artist
Istanbul, Turkey

Summary

I’m an indie game artist with experience across many aspects of game development since 2015. Working in small teams has allowed me to explore a wide range of roles, from concept art and character design to animation, 3D modeling, texturing, illustration, UI/UX, VFX, and art direction.

Over the years, I’ve learned to balance creativity with the technical side of production, collaborating closely with developers and game designers to ensure the art fits naturally within gameplay and engine constraints.

If my work resonates with you, I’d love to connect, collaborate, or just chat about shared interests.

Skills

Art DirectionGame DevelopmentCharacter Design2D AnimationUI DesignUX DesignStoryboardingIllustrationConcept Art3D Animation3D ModelingTexturing

Software proficiency

Photoshop
Photoshop
Spine 2D
Spine 2D
Unity
Unity
Blender
Blender
Procreate
Procreate
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Git
Git

Experience

  • Art Director at Incytel Games
    TR
    March 2024 - Present

    Leading a team of five artists—2D, 3D, Motion Graphics, Graphic Design, and Technical Art—to deliver high-quality assets across three game projects and marketing. I design and oversee our art pipelines, establish career paths, conduct performance reviews, and ensure timely, efficient, and top-tier visual production.

    Additionally, I contribute to strategic planning and production alignment to maintain quality and consistency across all visual aspects of the studio.

  • Game Artist at Freelance
    April 2021 - February 2024

  • Lead Artist at Incytel Games
    September 2015 - March 2021